Character Name: Raina Sanderson
Physical Description:
Height: 5'3
Weight: 135
Distinguishing Features: Tendancy towards small blisters and burns on hands.
Eyes: Blue
Hair: Brown and gold, naturally streaked
Race: Caucasian
Date of Birth: 10/30/74
Date of Death: ----
Age: 23
Strength: 5, not a bodybuilder, but not a weakling
Intelligence: 7, high scores on tests, but keeps her true knowlege mostly hidden
Dexterity: 4, varies depending on how careful she's been while playing with fire
Stamina: 9, she's worked hard to build it, in order to maintain her spells
Skills:
15- Lamia skills
30- Various spells
5- Diplomacy
1- free
Abreviated Background:
Raina was born into a normal immediate family, but when her parents died when she was very small, she was sent to live with her uncle. This uncle was known to the kindhearted as eccentric, everyone else called him crazy. In truth he was a lamia, a spellcaster of some merit. In his years of raising his niece he taught her his four best spells, and promised to show her more later. He also taught her the proper etiquette necessary for spellcasting, but she didn't take to that nearly as well as she did to the magic itself.
This didn't present too much of a problem while he was alive, but while Raina was in her first semester of college he died, a victim of one of his own spells. Although she grieved his death honestly, she also saw it as an opportunity to exercise her magic skills to their fullest. School records show Raina involved in an increasing number of disruptive incidents, usually involving fire, sometimes involving animals. Finally, in her junior year, she was expelled. Raina returned to her childhood home, and attempted to decipher her uncle's texts on magic. Unbeknownst to Raina, she had a benefactor of sorts on the school's faculty. He referred her as a possible asset to the Pier 13 group forming in Galveston. A social misfit with no family seemed to be the perfect member of the group.
Arrest Record: No previous arrests, but her school records are substantially less than glowing with regard to conduct.
Spells available:
Note: Raina's normal attire is a many-pocketed jumpsuit, in which she carries the accouterments neccesary to her craft.
Fire Spell - When this spell is activated Raina can take any existing fire and bend it to
do whatever she wishes it to. She usually carries a lighter or matches to
start the fire, and it also requires a small paper fan and a drop of lighter fluid.
When she is not careful, the fire is attracted to her, and sometimes burns
her. It also is exhausting to maintain for more than a few minutes.
Disguise Spell- An almost foolproof disguise, of anything she desires, human, animal, or object. She requires a mirror, a bar of soap, and a few wet wipes to nullify the effect. This spell is inconvenient mainly in the concentration it requires to maintain.
Flight Spell- A spell that allows Raina to fly for short or extended periods of time, without the need for wings or conveyance. It requires a few feathers, three hairs from her head, and some saliva. If she uses this spell for too long, she will have difficulty walking or maneuvering afterwards, since it causes muscular cramping. The Flight Spell is almost always used in conjunction with the Disguise Spell, and she will not use more than two spells at a time, because of the danger of falling out of the sky when her concentration breaks.
Translation Spell- Perhaps the most sophisticated of Raina's arsenal, this spell allows her to speak the language of anyone, including most animals. The spell requires a duck call, a bit of water, a little plastic umbrella from those tropical drinks, and a sardine. Using this spell will give her a severe headache that can sometimes be alleviated by medicine, and prolonged use can result in temporary aphasia.